2019 August 16 patch notes

These are the  patch notes for 2019 August 16.

Release version 1.07
TECHNICAL:

INTERFACE: CONTROLS: GAMEPLAY: MISSION FIXES: BALANCE: MISC:
 * Launcher will now identify your primary monitor and indicate it, and for new players will default select it
 * Fixed various issues with Fullscreen sometimes attempting to use incorrect monitor depending on desktop layout
 * Keybind screen is now sorted by category! A few binds that weren’t set to exclusive now are.
 * Fixed applying a joystick profile messing up invisible binds on buttons for mouseclick (buttons that didn’t respond to clicks afterward)
 * Categories added to settings menu
 * Reticle display is now the default mouse display for new players running the game for the first time.
 * Fixed ‘undo’ sell text showing incorrect recovery price in commodity market
 * Fix mission faction display not updating properly in on-station missionlog
 * Can save keybindings in paint mode
 * In Joystick mode, all controls (except those bound to axes, like throttles/stick) can be simultaneously used and mapped on keyboard, with nice carryover state if multiple are depressed and released at different times.
 * Fixed issues with remapping menu navigation controls on KBM.
 * Can now remap all pool controls. Go forth and play much 8-ball!
 * Tons of little fixes for various overloaded keymapping collision situations.
 * Fixed an issue where stations would pre-emptively re-populate goods on reload into station. Alas, no more cheesing cargo missions.
 * Teleport away from hostiles on load if any are near, regardless of your damage state. No more unwinnable save states!  We hope!
 * Break out much farther from atmosphere in sublight mode. Please don’t drive into any more planets.  It makes us sad.
 * Knocking 8-ball off table should properly lose game
 * If game is exited in Kasha Donar mission after she has been unflagged as invincible, reloading will reflag her as killable
 * Ansel is properly unkillable in Durgan battle. Oops.
 * Secondary Cops in Spider’s Web all properly flagged as ‘to kill’ to make it easy to find them if they wander away chasing butterflies or something during battle
 * Fixed some complex issues to do with disabled leader/follow ship relationships in Warning Shot mission that…are extremely hard to describe. They’re fixed.
 * Enemy swarm launcher damage reduced 33%
 * Enemy ImRec damage reduced 18%
 * Dirty cops in Warning Shot have reduced onboard weaponry
 * EMP Javelin now has a 40 projectile capacity vs 25
 * EMP Javelin projectiles sped up 400mps for greater accuracy
 * Reduced ambush frequency at jumpgates
 * Sonora ‘normal quality’ cockpit mesh doesn’t have an exterior missing texture. And it never did *jedi hand wave*