August 20th (version 1.11)

TECHNICAL
 * Can now select full 4k resolution range properly even with display scaling, both in Fullscreen/Windowed Fullscreen

BALANCE
 * Nerfed Infected Blockade mission
 * Enemy swarm missile reload time doubled

INTERFACE
 * Mining Laser shows proper GJ/s display for power drain in equipment bay
 * Fixed a spelling issue in Beluga description
 * KB/M controls now also 'block' held/released events on a menu state change (like gamepad/joystick do) to prevent issues like firing missiles on completion of a buddy summon

ART
 * Some fancy new projectile artwork
 * Fixed an NPC's collar weighting
 * Fixed a clipping spinning station chunk in Topeka concourse

BUGS
 * Fixed a corner-case where you could have an invisible bountry retrieval after failing or abandoning but then picking them up anyway. (They will now re-expose themselves in your hold if they were in that state, no action required)
 * Fixed a pool issue where you could manage to fire a 'move ball' event while the cue was in motion for a strike.
 * Fixed rare corner-case crash involving an automated mission-docking when the player managed to get to sublight just as it occurred

MISC {{Patch note nav|2019]]
 * Altered phrasing on some scouting missions not to imply that targets must be killed.